MMOEXP: As per Madden 25 designer Yuri Bialoskursky the demo
Two of the largest graphic enhancements made for Madden 25 coins is the lighting and depth of field. Effects of depth of field (oddly enough) help to focus the game. Once a play has been completed that is completed, the main players are treated to a specific camera view that puts them in focus. Everything else is less clear. It's similar to when a camera zooms on a specific object.
Correct lighting and shadowing gives players realistic shadows and even self-shadowing. It may not sound like much but once you've seen the game in use, you'll be wondering what the game would have been like without the feature. Other minor changes include better weather effects in scenes.
Depth of field provides the game a sense control by bringing the most important players in the game to the forefront. This is a great effect generally but you are likely to encounter some odd blurred characters when a person who is not a significant player appears directly in front of other important players. It's particularly odd when the person who is blurred is just a foot or two from the scene.
It's a subtle effect but once you've seen this in motion, it's difficult to return to the shadowless characters. It's not a bad look even though shadows are on the low-resolution side occasionally. Notice how the hands of a player cast shadows on his pants, and how the shadow of a character interacts with other players.
The weather effects weren't all any distinct between both versions while engaging in the cheap Madden nfl 25 coins game. However, during cutscenes and in between games the camera would be greeted with snowflakes and raindrops.